Category: Uncategorized

  • A Hiatus (or: Trust the Process)

    I wanted to write something honest about where I’m at creatively, so here we go.

    I’ve decided to take a hiatus from Gonzocon to shift my focus on a different/previous project for a bit. This isn’t a cancellation or a dramatic pivot. It’s more of a reset.

    Over the past few months, I’ve hit a pretty serious writer’s block with Gonzocon. It’s not just not being able to think of dialogue, but it’s heavier; I’ve started questioning the tone, the cohesiveness of the final product, and if the version in my head is even achievable.

    I’ve been working on this narrative driven game for so long, I’ve stopped being able to see it clearly and as a whole. Scenes feel unfinished, jokes don’t hit, and emotional beats are.. not emotional.

    Instead of forcing it and finally permanently burning out, I’m going to step away for a while.

    I’ll be working in Unity, which gives me something that Ren’py doesn’t. I’m a developer/designer at heart, and not a very good writer, and Unity gives me more of a systems-focused, more mechanical toolset. Development depends less on me being “in the mood” to write that day.

    Gonzocon still matters to me. The characters still matter. The weekend still matters. I just need to distance myself for a while so I can come back with fresh eyes. I may share more about the Unity project soon.For now, this isn’t the end of anything, just part of the process.

    Thanks for reading.

    mkAdam

  • January Update

    Let’s Explore!

    Exploration is a major component of Gonzocon’s gameplay loop. In between “major” events you are free to choose different locations around the hotel/convention center.

    The locations are usually populated by NPCs to interact with. Speaking to these characters will either continue existing story lines or create new ones to follow.

    Not everyone is interested in chatting, however. Some characters are just looking to spend their convention time alone. Bothering these characters may have unintended consequences.

    Look At The Time!

    Certain encounters will take longer than others, and may take up a portion of your day. Conversations that will take longer are marked with a clock image.

    However, NPCs also follow a schedule and may not be available and/or move locations depending on the time of day. Some encounters may have different dialogue choices depending on the time of day.

    That’s about it for today, thanks for reading!

  • Development Update – December

    No blog post for December! Sorry!

    We’ve all been very busy, but we’ve got some big stuff coming down the pipe pretty soon. Thanks and we love you