I wanted to write something honest about where I’m at creatively, so here we go.
I’ve decided to take a hiatus from Gonzocon to shift my focus on a different/previous project for a bit. This isn’t a cancellation or a dramatic pivot. It’s more of a reset.
Over the past few months, I’ve hit a pretty serious writer’s block with Gonzocon. It’s not just not being able to think of dialogue, but it’s heavier; I’ve started questioning the tone, the cohesiveness of the final product, and if the version in my head is even achievable.
I’ve been working on this narrative driven game for so long, I’ve stopped being able to see it clearly and as a whole. Scenes feel unfinished, jokes don’t hit, and emotional beats are.. not emotional.
Instead of forcing it and finally permanently burning out, I’m going to step away for a while.
I’ll be working in Unity, which gives me something that Ren’py doesn’t. I’m a developer/designer at heart, and not a very good writer, and Unity gives me more of a systems-focused, more mechanical toolset. Development depends less on me being “in the mood” to write that day.
Gonzocon still matters to me. The characters still matter. The weekend still matters. I just need to distance myself for a while so I can come back with fresh eyes. I may share more about the Unity project soon.For now, this isn’t the end of anything, just part of the process.
Thanks for reading.
mkAdam

